🎯 MOTION IN 2D · Projectile & Circular Motion
Projectile motion • Circular motion • Relative velocity in 2D • NEET shortcuts
🎯 PROJECTILE MOTION (Oblique Projection)
Motion under constant gravity, neglecting air resistance. Initial velocity u at angle θ with horizontal.
Components: uₓ = u cosθ, uᵧ = u sinθ
Time of flight (T): T = 2u sinθ / g
Max height (H): H = u² sin²θ / (2g)
Range (R): R = u² sin2θ / g
✏️ Projectile trajectory
Parabolic path: y = x tanθ – (g x²)/(2u² cos²θ)
🏹 HORIZONTAL PROJECTION (from height)
Initial velocity horizontal: uₓ = u, uᵧ = 0
Time to hit ground: t = √(2h/g)
Horizontal range: R = u × t = u √(2h/g)
Velocity at time t: v = √(u² + g²t²)
🔄 UNIFORM CIRCULAR MOTION (UCM)
Angular displacement: Δθ (radians)
Angular velocity: ω = Δθ/Δt = v/r (rad/s)
Centripetal acceleration: ac = v²/r = ω²r
Centripetal force: Fc = mv²/r = mω²r
🎡 Circular motion doodle
v = ωr, T = 2π/ω, f = 1/T
🚤 RELATIVE MOTION IN 2D
Velocity of A w.r.t B: vAB = vA – vB
River-boat problems: vboat/ground = vboat/water + vwater/ground
Minimum time to cross river: drift = (vriver × width) / vboat (perpendicular crossing)
✏️ River-boat vector diagram
💡 NEET TIPS & SHORTCUTS
- In projectile, velocity at any time: v = √(uₓ² + (uᵧ – gt)²)
- Angle of projection for max range: 45° (sin90=1).
- For same range, two angles: θ and 90°–θ, and time of flight differ: T₁ = 2u sinθ/g, T₂ = 2u cosθ/g.
- In UCM, ac is constant in magnitude but direction changes → not uniform acceleration.
- For a particle moving in a circle with constant speed, no tangential acceleration, only radial.
⚠️ COMMON MISTAKES
- Taking vertical acceleration as zero in projectile – it's always g downwards.
- Confusing centripetal force with centrifugal (fictitious).
- For river crossing, not resolving velocity components correctly.
- Using range formula for horizontal projection directly.
📌 QUICK REVISION CARD
Projectile: T = 2u sinθ/g, H = u² sin²θ/2g, R = u² sin2θ/g
Horizontal projection: t = √(2h/g), R = u√(2h/g)
UCM: ac = v²/r = ω²r, Fc = mv²/r
Relative velocity: vAB = vA – vB
🚀 MOTION IN 2D • NEET NOTES
📸 NOTES PREVIEW
Preview of Motion in 2D Notes
📥 DOWNLOAD MOTION IN 2D NEET NOTES PDF
Download Motion in 2D NEET Notes PDF for fast revision and strong concept clarity. This chapter is one of the most important topics in Mechanics and plays a key role in solving projectile motion and vector-based problems.
These Motion in 2D handwritten notes PDF free download include all important formulas, tricks, and PYQ-based concepts for NEET preparation.
- Core chapter of Mechanics
- Projectile motion is frequently asked in NEET
- Concepts used in higher chapters
- Helps in understanding real-life motion problems
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📊 WEIGHTAGE ANALYSIS
2–3 Questions
Projectile + vectors based
Moderate to High
Theory + numericals