Rankbaaz Header Final
📢 Join Telegram
Join
Kinematics NEET Notes: Complete Guide with Formulas, Graphs & Solved Examples

Kinematics
for NEET Physics

Master motion in one and two dimensions — equations, graphs, projectiles & relative velocity, explained for NEET aspirants.

1D Motion 2D Motion Projectile Relative Velocity Graphs
📌 What you'll learn: NEET-level problem solving • All essential formulas • Step-by-step numericals • Quick revision hacks

🔍 Detailed concept explanation

📏 1. Scalars and vectors

Scalars: magnitude only (mass, speed, distance). Vectors: magnitude + direction (displacement, velocity, acceleration). Vector addition: triangle/parallelogram law, component method.

📐 2. Motion in a straight line

Distance vs displacement: Distance is path length (scalar), displacement is shortest length (vector). Speed = distance/time, velocity = displacement/time. Acceleration = rate of change of velocity.

📈 3. Equations of motion (constant acceleration)

v = u + at, s = ut + ½at², v² = u² + 2as, sn = u + a(2n‑1)/2 (distance in nth second). For free fall: a = g = 9.8 m/s² downward.

📊 4. Graphs in kinematics

Slope of position–time = velocity; slope of velocity–time = acceleration; area under velocity–time = displacement; area under acceleration–time = change in velocity.

🎯 5. Projectile motion

Two‑dimensional motion under gravity. Horizontal velocity constant, vertical acceleration = –g. Time of flight T = 2u sinθ/g, maximum height H = u² sin²θ/(2g), range R = u² sin2θ/g.

🚀 6. Relative velocity

Velocity of A relative to B: vAB = vA – vB. For two dimensions, vector subtraction. Used in river‑boat problems, rain‑man problems.

📋 Complete formula sheet

1D motion (const a) v = u + at
s = ut + ½at²
v² = u² + 2as
Free fall a = g = 9.8 m/s²
(sign depends on direction)
Projectile T = 2u sinθ/g
H = u² sin²θ/(2g)
R = u² sin2θ/g
Relative velocity vAB = vA – vB (vectors)
QuantitySymbol / Formula
Displacement (nth second)sn = u + (a/2)(2n‑1)
Average velocity (const a)(u + v)/2
Range on inclined planeR = (2u² sin(θ-α) cosθ)/(g cos²α)

✏️ Solved NEET-level examples

Example 1 (1D motion)

A car accelerates from rest at 2 m/s² for 5 s, then moves with constant velocity for 10 s, and then decelerates at 4 m/s² to stop. Find total distance.

1 Phase 1: v = u+at = 0+2×5 = 10 m/s; s₁ = 0×5 + ½×2×5² = 25 m.
2 Phase 2: constant velocity 10 m/s for 10 s → s₂ = 10×10 = 100 m.
3 Phase 3: deceleration 4 m/s², initial 10 m/s to stop: t = (0-10)/(-4)=2.5 s; s₃ = 10×2.5 + ½×(-4)×(2.5)² = 25 – 12.5 = 12.5 m.

Total distance = 25 + 100 + 12.5 = 137.5 m.

Example 2 (Projectile)

A projectile is thrown with speed 20 m/s at angle 30° from horizontal. Find its time of flight, maximum height, and range. (g = 10 m/s²)

1 T = 2u sinθ/g = 2×20×sin30°/10 = 40×0.5/10 = 2 s.
2 H = u² sin²θ/(2g) = (400×0.25)/(20) = 100/20 = 5 m.
3 R = u² sin2θ/g = 400×sin60°/10 = 400×0.866/10 = 34.64 m.

Example 3 (Relative velocity)

Rain is falling vertically at 5 m/s. A woman runs horizontally at 2 m/s. Find the velocity of rain relative to her.

1 vrain = (0, –5) m/s (taking downward negative). vwoman = (2, 0) m/s.
2 vrain,w = vrain – vwoman = (0–2, –5–0) = (–2, –5) m/s.
3 Magnitude = √(2²+5²) = √29 ≈ 5.39 m/s; direction: tan⁻¹(5/2) below horizontal.

📈 Important graphs & key points

  • s–t graph : slope → velocity; parabola for const acceleration
  • v–t graph : slope → acceleration; area → displacement
  • a–t graph : area → change in velocity
  • Projectile path : parabola, symmetric about highest point

⭐ For uniform motion, s–t is straight line; for uniform acceleration, v–t is straight line.

⚡ Quick revision box

Sign convention – consistent direction (usually initial direction positive)
Equations of motion – apply only when acceleration constant
Projectile – horizontal velocity constant; vertical acc = –g
Relative velocity – subtract velocities vectorially

⚠️ Common mistakes to avoid

  • Confusing distance and displacement (scalar vs vector)
  • Using equations of motion for non‑uniform acceleration
  • Sign errors in free fall (taking g = +9.8 upward instead of downward)
  • In projectile, mixing up sin and cos components
  • Forgetting that relative velocity is vector subtraction
  • Not converting units (km/h to m/s: multiply by 5/18)

🧠 Exam strategy tips

  • Draw clear diagrams with coordinate axes.
  • For multi‑part motion, treat each segment separately.
  • In projectile, resolve initial velocity into components.
  • Memorize standard formulas (T, H, R) to save time.
  • Practice graph‑based questions – they appear frequently.

❓ Frequently asked questions

📌 When do we use v² = u² + 2as?
When time is not given and acceleration is constant. It relates velocity, acceleration and displacement.
📌 Is acceleration always negative in free fall?
It depends on sign convention. If upward is positive, then acceleration due to gravity is –g. Always be consistent.
📌 What is the shape of trajectory in projectile motion?
A parabola (ignoring air resistance).
📌 How to solve river‑boat problems?
Use relative velocity: velocity of boat relative to ground = velocity of boat in still water + velocity of river current (vector addition).

⚡ Master Kinematics – the foundation of NEET Physics success. Bookmark this page for last‑minute revision.

Leave a Reply

Your email address will not be published. Required fields are marked *

×
NEET Final Prep
⚠️ May 3rd Reality Check

Will you clear NEET? Test your exact level this Sunday.

Most students ignore this All-India Mock and regret it. Get your Instant AIR Prediction before the final exam.

Unlock Free Paper 🔓
Telegram

Join Our Telegram Channel

Get latest Free Notes & updates instantly.

Join Now
×

Rankbaaz Login

Access your dashboard

Continue with Google
OR EMAIL