🏃 MOTION IN 1D · Kinematics
Displacement • Velocity • Acceleration • Equations of motion • Graphs • Free fall • Relative motion
📏 FRAME OF REFERENCE & BASIC TERMS
Distance (scalar): total path length.
Displacement (vector): shortest distance from initial to final position.
Speed = distance/time (scalar)
Velocity = displacement/time (vector)
Average vs Instantaneous: vavg = Δx/Δt, vinst = dx/dt
Acceleration = dv/dt = d²x/dt²
⚡ EQUATIONS OF MOTION (Uniform Acceleration)
📌 3 equations (uniform a)
v = u + at
s = ut + ½ at²
v² = u² + 2as
🧠 Derivations (graphical)
From a-t graph: area → change in velocity.
From v-t graph: slope = a, area = displacement.
Displacement in nth second: sn = u + ½a(2n-1)
📈 MOTION GRAPHS (Hand-drawn style)
📊 Position-time (x-t)
Slope = velocity → constant slope = uniform motion.
📈 Velocity-time (v-t)
Slope = acceleration, area = displacement.
📉 Acceleration-time (a-t)
Area = change in velocity.
🍎 FREE FALL & VERTICAL MOTION
For a body dropped from height h:
Time to hit ground: t = √(2h/g)
Final velocity: v = √(2gh)
For upward projection: max height = u²/(2g), time of flight = 2u/g
✏️ Free fall doodle: stone dropped from height
🔄 RELATIVE MOTION (1D)
Velocity of A w.r.t B: vAB = vA – vB
Examples:
Two cars approaching → relative speed = v₁ + v₂
Same direction → relative speed = |v₁ – v₂|
💡 NEET TIPS & SHORTCUTS
- If acceleration is zero → constant velocity → v-t graph horizontal.
- For average speed when particle moves with speeds v₁, v₂ for equal time: avg speed = (v₁+v₂)/2.
- For equal distances: avg speed = 2v₁v₂/(v₁+v₂).
- Area under v-t gives displacement; area above axis positive, below negative.
- In free fall, initial velocity zero if dropped, not if thrown.
⚠️ COMMON MISTAKES
- Confusing distance with displacement in velocity definition.
- Using v = u + at when acceleration is not constant.
- Sign convention: upward positive, downward negative – be consistent.
- Taking g as positive always – use sign according to direction.
📌 QUICK REVISION CARD
vavg = Δx/Δt
aavg = Δv/Δt
vinst = dx/dt
snth = u + ½a(2n-1)
For free fall: v = gt, h = ½gt²
📈 MOTION IN 1D • NEET NOTES
📸 NOTES PREVIEW
Preview of Motion in 1D Notes
📥 DOWNLOAD MOTION IN 1D NEET NOTES PDF
Download Motion in 1D NEET Notes PDF for quick revision and strong understanding of kinematics. This chapter forms the base of Mechanics and is essential for solving higher-level physics problems.
These Motion in 1D handwritten notes PDF free download include all important formulas, graphs, and PYQ-based concepts required for NEET preparation.
- Foundation of entire Mechanics
- Important for graphs (s-t, v-t, a-t)
- Used in almost every physics chapter
- Helps in solving motion-based numericals quickly
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📊 WEIGHTAGE ANALYSIS
1–2 Questions
Graphs + formulas based
High Weightage
Theory + graphs + numericals